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St Philip Howard

Catholic Primary School


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Design Technology



At St Philip Howard, Design and Technology provides children with the opportunities to solve real issues within different contexts. ‘Catholic Social Teaching is based on the belief that God has a plan for creation, a plan to build his kingdom of peace, love and justice.’ Through our scheme, children are encouraged to be creative and develop their skills throughout the D&T curriculum and build upon knowledge each year. D&T starts early within St Phillip Howard and is interwoven throughout other areas of the national curriculum, including Early Years. 


There are four key aspects that the children will focus upon; 


  • Food and nutrition
  • Construction
  • Textiles
  • Mechanisms


Design and Technology Curriculum Overview


Term 1 

Term 2 

Term 3 


Taught through the characteristics of effective learning. Children will explore D&T throughout play and different topics relating to the world around them. They will also explore different textures and materials. 


Year 1

Title of project:

Shade and Shelter


Aspects of DT:


Title of project: Taxi!


Aspects of DT: Mechanisms – wheels, axles and chassis

Title of project:

Chop, Slice and Mash


Aspects of DT: Food and nutrition

Year 2 

Title of project: Remarkable Recipes


Aspects of DT: Food and Nutrition 

Title of project: Beach Hut


Aspects of DT: Construction

Title of project: Towers, Tunnels and Turrets

Aspects of DT: Mechanisms

Year 3

Title of project: Tacos 


Aspects of DT: Food 

Title of project: Making it Move 


Aspects of DT: Mechanisms

Title of project: Greenhouse


Aspects of DT: Construction

Year 4

Title of project: Warp and Weft.


Aspects of DT:


Title of project:

Fresh food, good food.


Aspects of DT:

Food and nutrition / Construction.

Title of project:

Functional and fancy fabrics.


Aspects of DT:


Year 5

Title of project:

Beast Creator


Aspects of DT: Construction

Title of project:

Moving Mechanisms


Aspects of DT:


Title of project:



Aspects of DT 


Year 6

Title of project:

Food for Life


Skill covered: Food & Nutrition

Title of project:

Engineer - building bridges


Skill covered:

Construction & mechanisms 

Title of project:

Make Do & Mend


Skill covered:



Anderson Shelters WW2




Throughout each area, children  have the opportunities to design, make and evaluate their chosen product of choice. They are encouraged to show resilience through each task and problem solve if their product does not go to plan. Children are exposed to different engineers, designers and chefs and use this inspiration to create their own adapted product. 




All DT follows the National Curriculum guidance of Design, Make and Evaluate. Children create for a purpose. At St Philip Howard, children are exposed to the 4 key aspects of D&T throughout each key stage. During the designing process, children are encouraged to look for inspiration from other products or ideas around them. They must design with a purpose in mind. They are provided with the option of a variety of tools to work with. Children then make and evaluate their product. They pinpoint where the task went well and where it could have been improved. 


D&T is interwoven throughout various curriculum areas in St Philip Howard. Children are taught D&T once a term. Teachers use current topics and inspirations from other areas of the curriculum to adapt and change their products, so that it fits the needs of the children. This also ensures that it is relevant for them, and creates a purpose. 


It is especially apparent within R.E teaching. Children are encouraged to show creativity through their religious studies and use their design knowledge to support this. Examples may include the children creating their props for their productions or creating a cross in Forest School. 


Forest School is another example of D&T being used outside of the classroom. Children use nature found around them to design and create products for habitats, such as bird nests. 


Cooking in St Philip Howard is taught each year but is also provided as an after school club. This gives children the opportunity to extend their knowledge and skills taught within lessons and provides them with a deeper understanding of why cooking and nutrients are important. 


Key Stage 1- 



  • design purposeful, functional, appealing products for themselves and other users based on design criteria  
  • generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology


  • select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]  
  • select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics 


  •  explore and evaluate a range of existing products 
  • evaluate their ideas and products against design criteria 

Technical knowledge

  • build structures, exploring how they can be made stronger, stiffer and more stable  
  • explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products.

Cooking and Nutrition

  • use the basic principles of a healthy and varied diet to prepare dishes
  • understand where food comes from.


Key Stage 2 



  • use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups  
  • generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design


  • select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately  
  • select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities 
  • Evaluate  
  • investigate and analyse a range of existing products  
  • evaluate their ideas and products against their own design criteria and consider the views of others to improve their work  
  • understand how key events and individuals in design and technology have helped shape the world 

Technical knowledge

  • apply their understanding of how to strengthen, stiffen and reinforce more complex structures  
  • understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]  #
  • understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]  
  • apply their understanding of computing to program, monitor and control their products

Cooking and Nutrition 

  • understand and apply the principles of a healthy and varied diet  
  • prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques  
  • understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed.




Children are assessed through the outcome of their final product. They are encouraged to notice and reflect on how well their project went and how they could overcome their issue next time. They focus on the skills that they need to improve on and then ones that went well. 


Through these repeated evaluations of themselves and their projects, by year 6, children are skilled in overcoming challenging situations in the Design and Technology curriculum.


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Attendance percentage for each class.

  • Nursery


  • Reception


  • Year 1


  • Year 2


  • Year 3


  • Year 4


  • Year 5


  • Year 6


Whole School:

"We are part of God's family. We follow the way of Jesus by loving, learning and doing our best."


Awards we have achieved so far.